📈 Economy/Farming Stats
Dokumentasi lengkap untuk EXP Gain, Drop Rate, Gold Gain, dan Craft Rate.
📋 Economy Stats Overview
| Stat | Abbr | Effect | Primary Source |
|---|---|---|---|
| EXP Gain | EXPGN | Bonus experience points | Buffs, Events, Premium |
| Drop Rate | DROPGN | Item drop chance | Buffs, Events, Luck |
| Gold Gain | GOLDGN | Gold from monsters | Buffs, Race passive |
| Craft Success | CRAFTRATE | Crafting success rate | Skill level, Tools |
| Mining Yield | MINEYLD | Resources from mining | Tools, Skill, Buffs |
⭐ EXP Gain (EXPGN)
📖 Experience System
EXP Gain modifiers stack multiplicatively. Semua bonus diterapkan sebelum level penalty calculation.
Final EXP Formula:
FinalEXP = BaseEXP × LevelMod × (1 + EXPGN%) × PartyMod × EventMod
Level Modifier (vs monster level):
- Monster +5 or more: ×0.5 (heavily reduced)
- Monster +1 to +4: ×1.1 to ×1.4 (bonus)
- Same level: ×1.0
- Monster -1 to -5: ×0.9 to ×0.5
- Monster -6 or less: ×0.1 (almost none)
Party Modifier:
- Solo: ×1.0
- Party (2-4): ×0.9 per member (but +party bonus)
- Party (5-8): ×0.8 per member (but +party bonus)
EXP Bonus Sources
| Source | Bonus | Duration/Condition |
|---|---|---|
| Chip War Victory | +10% | Until next CW |
| EXP Boost Potion | +50% | 1 hour |
| Premium Status | +20% | While active |
| Guild Buff | +5-15% | While in guild |
| Party Bonus | +5-30% | While in party |
| Weekend Event | +50-100% | Event period |
| First Kill Bonus | +200% | First kill of mob type |
| Rested Bonus | +100% | While rested bar active |
Rested Experience System
Rested EXP Mechanics:
- Accumulates while logged off in Safe Zone
- Rate: 5% of level's EXP per hour offline
- Cap: 150% of current level's EXP requirement
- Consumption: 1:1 with EXP earned (doubles EXP)
Example:
- Level 50 needs 1,200,000 EXP
- Max rested: 1,800,000
- While rested active: All EXP is doubled
- Monster gives 1000 EXP → You get 2000 EXP
- Rested depletes by 1000
🎁 Drop Rate (DROPGN)
Drop Calculation:
For each item in monster's drop table:
RollChance = BaseDropRate × (1 + DROPGN%) × RarityMod
If random(0-100) < RollChance: Item drops
Rarity Modifiers:
- Common items: ×1.0
- Uncommon: ×0.8
- Rare: ×0.5
- Epic: ×0.3
- Legendary: ×0.1 (very hard to boost)
Drop Rate Sources
| Source | Drop Bonus | Notes |
|---|---|---|
| Chip War Victory | +10% | All drops |
| Drop Rate Potion | +30% | 1 hour duration |
| Premium Status | +15% | While active |
| Lucky Equipment | +5-20% | Rare stat on gear |
| Lucky Pet | +10% | Pet ability |
| Event Bonus | +50-200% | Special events |
Drop Table Example
| Item | Base Rate | With +50% DROPGN |
|---|---|---|
| Gold (guaranteed) | 100% | 100% |
| Common Material | 30% | 45% |
| Uncommon Material | 10% | 15% |
| Rare Equipment | 1% | 1.5% |
| Epic Equipment | 0.1% | 0.15% |
| Legendary (Boss) | 0.5% | 0.55% (reduced scaling) |
Loot Tier System
⚠️ Quality Matters
Higher tier monsters drop better loot. Killing monsters significantly below your level reduces drop quality.
Monster Tiers:
- Normal: Standard drops
- Elite (★): +50% drop rate, +1 rarity tier chance
- Champion (★★): +100% drop rate, guaranteed rare+
- Boss (★★★): Special drop table, unique items
Level Penalty on Drops:
- Within 5 levels: Full drops
- 6-10 levels below: 50% drop chance
- 11+ levels below: 10% drop chance, no rare+
🪙 Gold Gain (GOLDGN)
Gold Drop Formula:
GoldDrop = BaseGold × LevelMod × (1 + GOLDGN%)
BaseGold by Monster Level:
Gold = MonsterLevel × 5 + random(0, MonsterLevel × 2)
Example (Level 50 monster):
- Base: 50 × 5 = 250
- Random: +0 to +100
- Total Base: 250-350 gold
- With +30% GOLDGN: 325-455 gold
Gold Gain Sources
| Source | Gold Bonus |
|---|---|
| Bellato Race Passive | +10% |
| Gold Find Potion | +30% |
| Premium Status | +10% |
| Lucky Equipment | +5-15% |
| Guild Perk | +5-10% |
| Event Bonus | +50-100% |
Gold Sinks vs Faucets Balance
💰 Gold Faucets (Income)
- Monster drops (40%)
- Quest rewards (25%)
- NPC item sales (15%)
- Daily rewards (10%)
- Mining/Gathering (10%)
🔥 Gold Sinks (Spending)
- Equipment repair (25%)
- Crafting fees (20%)
- Enhancement fees (20%)
- Market tax (15%)
- Teleport/Services (10%)
- Skill books (10%)
🔨 Craft Success Rate (CRAFTRATE)
Craft Success Formula:
SuccessRate = BaseRate + SkillBonus + ToolBonus + BuffBonus
BaseRate by Recipe Difficulty:
- Easy (green): 95%
- Normal (white): 80%
- Challenging (yellow): 60%
- Difficult (orange): 40%
- Expert (red): 20%
Skill Bonus:
- Per skill level above requirement: +1%
- Master rank bonus: +20%
- Grandmaster bonus: +25%
Crafting Tools
| Tool Quality | Success Bonus | Durability |
|---|---|---|
| Basic Tool | +0% | 100 uses |
| Quality Tool | +5% | 200 uses |
| Superior Tool | +10% | 500 uses |
| Master Tool | +15% | 1000 uses |
| Legendary Tool | +20% | Unlimited |
Crafting Outcome Table
On Craft Attempt:
Roll = random(0-100)
If Roll < SuccessRate:
SUCCESS
- 80% chance: Normal quality
- 15% chance: High quality (+10% stats)
- 5% chance: Masterwork (+20% stats, special effect)
If Roll >= SuccessRate:
FAILURE
- 50% chance: Lose all materials
- 30% chance: Lose 50% materials
- 20% chance: Create inferior item (50% stats)
Critical Craft
⭐ Critical Success
Critical craft chance = Craft skill level × 0.05%. Creates Masterwork item dengan bonus random stats.
⛏️ Mining Yield (MINEYLD)
Mining Yield Formula:
Yield = BaseYield × (1 + MINEYLD%) × NodeQuality
BaseYield by Ore:
- Common ore: 3-5 units
- Uncommon ore: 2-4 units
- Rare ore: 1-3 units
- Epic ore: 1-2 units
Node Quality:
- Small node: ×0.5
- Normal node: ×1.0
- Rich node: ×1.5
- Pure node: ×2.0
Mining Bonuses
| Source | Yield Bonus |
|---|---|
| Mining Skill Level | +1% per 10 levels |
| Quality Pickaxe | +10-30% |
| Mining Buff Potion | +25% |
| Chip War Victory (Crag Mine) | +50% |
| Guild Territory Bonus | +20% |
🍀 Luck Stat (Hidden)
📖 Hidden Stat
Luck adalah hidden stat yang mempengaruhi berbagai aspek RNG dalam game. Tidak ditampilkan di character sheet.
Luck Effects:
- +0.1% rare drop chance per Luck point
- +0.05% critical craft chance per Luck point
- +0.1% enhanced ore chance when mining
- +0.05% better enchant result per Luck point
Luck Sources:
- Random at character creation: 1-10
- Lucky accessories: +5-20
- Four-leaf clover consumable: +30 (1 hour)
- Daily login streak: +1 per day (max +7)
Luck Cap: 100 points