📋 Economy Stats Overview

Stat Abbr Effect Primary Source
EXP GainEXPGNBonus experience pointsBuffs, Events, Premium
Drop RateDROPGNItem drop chanceBuffs, Events, Luck
Gold GainGOLDGNGold from monstersBuffs, Race passive
Craft SuccessCRAFTRATECrafting success rateSkill level, Tools
Mining YieldMINEYLDResources from miningTools, Skill, Buffs

⭐ EXP Gain (EXPGN)

📖 Experience System

EXP Gain modifiers stack multiplicatively. Semua bonus diterapkan sebelum level penalty calculation.

Final EXP Formula: FinalEXP = BaseEXP × LevelMod × (1 + EXPGN%) × PartyMod × EventMod Level Modifier (vs monster level): - Monster +5 or more: ×0.5 (heavily reduced) - Monster +1 to +4: ×1.1 to ×1.4 (bonus) - Same level: ×1.0 - Monster -1 to -5: ×0.9 to ×0.5 - Monster -6 or less: ×0.1 (almost none) Party Modifier: - Solo: ×1.0 - Party (2-4): ×0.9 per member (but +party bonus) - Party (5-8): ×0.8 per member (but +party bonus)

EXP Bonus Sources

Source Bonus Duration/Condition
Chip War Victory+10%Until next CW
EXP Boost Potion+50%1 hour
Premium Status+20%While active
Guild Buff+5-15%While in guild
Party Bonus+5-30%While in party
Weekend Event+50-100%Event period
First Kill Bonus+200%First kill of mob type
Rested Bonus+100%While rested bar active

Rested Experience System

Rested EXP Mechanics: - Accumulates while logged off in Safe Zone - Rate: 5% of level's EXP per hour offline - Cap: 150% of current level's EXP requirement - Consumption: 1:1 with EXP earned (doubles EXP) Example: - Level 50 needs 1,200,000 EXP - Max rested: 1,800,000 - While rested active: All EXP is doubled - Monster gives 1000 EXP → You get 2000 EXP - Rested depletes by 1000

🎁 Drop Rate (DROPGN)

Drop Calculation: For each item in monster's drop table: RollChance = BaseDropRate × (1 + DROPGN%) × RarityMod If random(0-100) < RollChance: Item drops Rarity Modifiers: - Common items: ×1.0 - Uncommon: ×0.8 - Rare: ×0.5 - Epic: ×0.3 - Legendary: ×0.1 (very hard to boost)

Drop Rate Sources

Source Drop Bonus Notes
Chip War Victory+10%All drops
Drop Rate Potion+30%1 hour duration
Premium Status+15%While active
Lucky Equipment+5-20%Rare stat on gear
Lucky Pet+10%Pet ability
Event Bonus+50-200%Special events

Drop Table Example

Item Base Rate With +50% DROPGN
Gold (guaranteed)100%100%
Common Material30%45%
Uncommon Material10%15%
Rare Equipment1%1.5%
Epic Equipment0.1%0.15%
Legendary (Boss)0.5%0.55% (reduced scaling)

Loot Tier System

⚠️ Quality Matters

Higher tier monsters drop better loot. Killing monsters significantly below your level reduces drop quality.

Monster Tiers: - Normal: Standard drops - Elite (★): +50% drop rate, +1 rarity tier chance - Champion (★★): +100% drop rate, guaranteed rare+ - Boss (★★★): Special drop table, unique items Level Penalty on Drops: - Within 5 levels: Full drops - 6-10 levels below: 50% drop chance - 11+ levels below: 10% drop chance, no rare+

🪙 Gold Gain (GOLDGN)

Gold Drop Formula: GoldDrop = BaseGold × LevelMod × (1 + GOLDGN%) BaseGold by Monster Level: Gold = MonsterLevel × 5 + random(0, MonsterLevel × 2) Example (Level 50 monster): - Base: 50 × 5 = 250 - Random: +0 to +100 - Total Base: 250-350 gold - With +30% GOLDGN: 325-455 gold

Gold Gain Sources

Source Gold Bonus
Bellato Race Passive+10%
Gold Find Potion+30%
Premium Status+10%
Lucky Equipment+5-15%
Guild Perk+5-10%
Event Bonus+50-100%

Gold Sinks vs Faucets Balance

💰 Gold Faucets (Income)

  • Monster drops (40%)
  • Quest rewards (25%)
  • NPC item sales (15%)
  • Daily rewards (10%)
  • Mining/Gathering (10%)

🔥 Gold Sinks (Spending)

  • Equipment repair (25%)
  • Crafting fees (20%)
  • Enhancement fees (20%)
  • Market tax (15%)
  • Teleport/Services (10%)
  • Skill books (10%)

🔨 Craft Success Rate (CRAFTRATE)

Craft Success Formula: SuccessRate = BaseRate + SkillBonus + ToolBonus + BuffBonus BaseRate by Recipe Difficulty: - Easy (green): 95% - Normal (white): 80% - Challenging (yellow): 60% - Difficult (orange): 40% - Expert (red): 20% Skill Bonus: - Per skill level above requirement: +1% - Master rank bonus: +20% - Grandmaster bonus: +25%

Crafting Tools

Tool Quality Success Bonus Durability
Basic Tool+0%100 uses
Quality Tool+5%200 uses
Superior Tool+10%500 uses
Master Tool+15%1000 uses
Legendary Tool+20%Unlimited

Crafting Outcome Table

On Craft Attempt: Roll = random(0-100) If Roll < SuccessRate: SUCCESS - 80% chance: Normal quality - 15% chance: High quality (+10% stats) - 5% chance: Masterwork (+20% stats, special effect) If Roll >= SuccessRate: FAILURE - 50% chance: Lose all materials - 30% chance: Lose 50% materials - 20% chance: Create inferior item (50% stats)

Critical Craft

⭐ Critical Success

Critical craft chance = Craft skill level × 0.05%. Creates Masterwork item dengan bonus random stats.

⛏️ Mining Yield (MINEYLD)

Mining Yield Formula: Yield = BaseYield × (1 + MINEYLD%) × NodeQuality BaseYield by Ore: - Common ore: 3-5 units - Uncommon ore: 2-4 units - Rare ore: 1-3 units - Epic ore: 1-2 units Node Quality: - Small node: ×0.5 - Normal node: ×1.0 - Rich node: ×1.5 - Pure node: ×2.0

Mining Bonuses

Source Yield Bonus
Mining Skill Level+1% per 10 levels
Quality Pickaxe+10-30%
Mining Buff Potion+25%
Chip War Victory (Crag Mine)+50%
Guild Territory Bonus+20%

🍀 Luck Stat (Hidden)

📖 Hidden Stat

Luck adalah hidden stat yang mempengaruhi berbagai aspek RNG dalam game. Tidak ditampilkan di character sheet.

Luck Effects: - +0.1% rare drop chance per Luck point - +0.05% critical craft chance per Luck point - +0.1% enhanced ore chance when mining - +0.05% better enchant result per Luck point Luck Sources: - Random at character creation: 1-10 - Lucky accessories: +5-20 - Four-leaf clover consumable: +30 (1 hour) - Daily login streak: +1 per day (max +7) Luck Cap: 100 points