📋 Offensive Stats Overview

Stat Abbr Type Primary Source
Physical AttackPATKFlatSTR, Weapon, Equipment
Magic AttackMATKFlatINT, Staff, Equipment
Global AttackGATKPercentageRace passive, Equipment, Buffs
Critical RateCRITPercentageDEX, Equipment, Potions
Critical DamageCDMGPercentageEquipment, Passives
AccuracyACCFlatSTR, Equipment, Level
Attack SpeedASPDMultiplierWeapon type, Equipment
Armor PenetrationARPENPercentageEquipment, Skills
Magic PenetrationMPENPercentageEquipment, Skills

💪 Physical Attack (PATK)

📖 Definition

PATK adalah base damage untuk physical attacks (melee dan ranged). Digunakan oleh Warrior dan Ranger classes.

PATK = (STR × 2) + WeaponPATK + EquipmentPATK + PotionPATK Components: - Base from STR: STR × 2 - Weapon bonus: Listed on weapon - Equipment: Accessories, armor bonuses - Potion: Attack potions (+10% PATK) Example (Lv50 Warrior with 100 STR): - STR: 100 → 200 base PATK - Weapon: +60 PATK - Accessories: +40 PATK - Potion (Attack): +10% = +30 - Total PATK: 330

PATK Sources by Level

Level Range STR Range Weapon PATK Equipment PATK Total Estimate
1-2010-3010-255-1540-90
21-3530-5025-4015-30105-180
36-4550-7540-5530-50190-305
46-5575-10055-7050-75330-495
56-65100-13070-9075-110525-750

🌐 Global Attack (GATK)

📝 Definition

Global Attack adalah bonus percentage yang berlaku untuk KEDUA Physical ATK dan Magic ATK sekaligus.

GLOBAL ATK CALCULATION: ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ When you have "+X% Global ATK" bonus: Final PATK = Base PATK × (1 + Global ATK%) Final MATK = Base MATK × (1 + Global ATK%) Sources: - Race Passive (Cora: +10% Global ATK) - Equipment set bonuses - Buff skills - Special potions Example (Cora with +10% Global ATK): - Base PATK: 150 → Final PATK: 165 (+15) - Base MATK: 400 → Final MATK: 440 (+40)

Global ATK Sources

Source Global ATK Bonus Notes
Cora Race Passive+10%Permanent
Accretia Race Passive+10% Physical onlyNot Global (PATK only)
Elite Equipment Set+5-15%Set bonus
Attack Buff Skills+10-25%Temporary
Special Event Potions+5-10%Rare items
⚠️ Important Note

Accretia's +10% Physical ATK is NOT Global ATK - it only affects PATK, not MATK. Only Cora has true Global ATK as race passive.

✨ Magic Attack (MATK)

MATK = (INT × 3) + WeaponMATK + EquipmentMATK + PotionMATK Components: - Base from INT: INT × 3 (higher scaling than PATK) - Weapon bonus: Staff MATK - Equipment: Accessories, Force armor bonuses - Potion: Attack potions (+10% MATK) Example (Lv50 Spiritualist with 120 INT): - INT: 120 → 360 base MATK - Staff: +90 MATK - Accessories: +50 MATK - Potion (Attack): +10% = +50 - Total MATK: 550

Magic Elements (4 Elements)

🔥

Fire

High burst damage
DoT (Burn) effects
Strong vs Earth

💧

Water

Healing boost
Slow effects
Strong vs Fire

🌍

Earth

Defense boost
Stun effects
Strong vs Wind

💨

Wind

Speed boost
Knockback effects
Strong vs Water

🔄 Element Rock-Paper-Scissors

Fire → Earth → Wind → Water → Fire
Strong attacks deal +25% damage, Weak attacks deal -25% damage

🎯 Critical Rate (CRIT)

CRIT% = BaseCrit + (DEX × 0.05) + EquipmentCrit + PotionCrit Constants: - BaseCrit = 3% (all characters) - DEX scaling = 0.05% per point - Soft Cap = 35% - Hard Cap = 55% Example (Ranger with 100 DEX): - Base: 3% - DEX 100: +5% - Weapon: +6% - Accessories: +10% - Crit Potion: +10% - Raw Total: 34% (under soft cap) Level Difference Effect: - Attacking higher level: -4% crit per level diff - Attacking lower level: +2% crit per level diff (cap +10%)

Critical Rate by Class

Class Typical DEX Base Crit from DEX Equipment Bonus Total Range
Warrior60-803-4%10-15%16-22%
Ranger (Bow/Gun)100-1305-6.5%15-25%23-34%
Ranger (Launcher)80-1004-5%10-20%17-28%
Spiritualist60-803-4%5-15%11-22%
Specialist80-1004-5%10-20%17-28%

💥 Critical Damage (CDMG)

CDMG% = BaseCDMG + EquipmentCDMG + PassiveCDMG Constants: - BaseCDMG = 150% (all characters) - Soft Cap = 220% - Hard Cap = 300% On Critical Hit: FinalDamage = NormalDamage × (CDMG% / 100) Example: - Base: 150% - Weapon: +25% - Accessories: +20% - Passive Skill: +10% - Total CDMG: 205% If normal hit = 1000 damage: Critical hit = 1000 × 2.05 = 2050 damage

CDMG Sources

Source Typical Bonus Notes
Weapon (Enhanced)+15-30%Higher tier weapons
Accessories (Ring/Necklace)+10-20% eachCan stack multiple
Armor Set Bonus+10-20%Requires full set
Class Passive Skills+10-15%Ranger/Specialist focus

🎯 Accuracy (ACC)

Accuracy = BaseACC + (STR × 1) + EquipmentACC + LevelBonus Constants: - BaseACC = 100 (all characters) - STR scaling = 1 ACC per point - Level bonus = 2 ACC per level Hit Chance Formula: HitChance% = min(95, max(5, 80 + (YourACC - EnemyEVA) × 0.1)) Example (Lv50 Warrior vs Lv50 Enemy): - Base: 100 - STR 100: +100 - Level 50: +100 - Equipment: +50 - Total ACC: 350 Enemy EVA: 200 HitChance = 80 + (350 - 200) × 0.1 = 95% (capped)
⚠️ Level Difference Penalty

Attacking targets higher level than you applies accuracy penalty:
-4% hit chance per level difference

⚡ Attack Speed (ASPD)

ASPD = WeaponBaseSpeed × (1 + EquipBonus + PotionBonus) Attacks Per Second = WeaponBaseAPS × ASPD Constants: - Minimum ASPD = 0.5 (half speed) - Base ASPD = 1.0 (no bonus) - Soft Cap = 1.8 - Hard Cap = 2.3 Example (Sword): - Weapon Base Speed: 0.9 APS - Equipment: +20% ASPD - Speed Potion: +20% ASPD - ASPD Multiplier: 1.40 - Final APS: 0.9 × 1.40 = 1.26 attacks/sec

Weapon Base Attack Speeds

Weapon Base APS Category Primary Class
Knife (1H)1.4FastWarrior
Sword (2H)0.9SlowWarrior
Spear (2H)1.0NormalWarrior
Bow1.1NormalRanger
Gun1.9Very FastRanger
Launcher0.6Very SlowRanger (Accretia)
Staff1.0NormalSpiritualist

🔱 Penetration (ARPEN/MPEN)

Armor Penetration (ARPEN) ignores % of enemy's Physical DEF Magic Penetration (MPEN) ignores % of enemy's Magic DEF EffectiveDEF = EnemyDEF × (1 - PEN%) Constants: - Soft Cap = 35% - Hard Cap = 45% Example: - Enemy PDEF: 400 - Your ARPEN: 25% - Effective DEF: 400 × 0.75 = 300 - You deal more damage due to lower effective defense

Penetration Sources

Source ARPEN MPEN
Weapons (Enhanced)5-15%5-15%
Accessories5-10%5-10%
Class Passive Skills10-20%10-20%
Armor Set Bonus5-10%5-10%

✨ Elemental Affinity (ELEM AFF)

📖 Definition

Elemental Affinity adalah multiplier untuk elemental spell damage. Scales dengan INT dan equipment, bukan class passive.

ELEMENTAL AFFINITY FORMULA: Affinity% = (INT / 4) + Equipment + Skills + Buffs SCALING FROM INT: - INT 40: 10% affinity - INT 80: 20% affinity - INT 120: 30% affinity (Spiritualist typical) - INT 160: 40% affinity (soft cap area) - INT 200: 50% affinity (soft cap) - INT 400: 100% affinity (hard cap) CLASS CAPABILITY: ✨ Spiritualist: INT 14-24+ → Can reach 100% affinity 🔧 Specialist: INT 10-20 → Can reach 60-70% affinity ⚔️ Warrior/Ranger: INT 6-14 → NOT viable (1-3% affinity) EQUIPMENT BONUS (Additional): - Element gear: +5-15% - Element stone: +10-25% - Element relic: +20-40% - Element ring: +10% - Element amulet: +12-15% SKILL PASSIVES (Per-skill): - Element Mastery: +10-15% (when using that element) - Element Attunement: +5-10% TEMPORARY BUFFS: - Elemental Buff: +15-25% (duration) CAPS: Soft Cap: 50% (diminishing returns above) Hard Cap: 100% (absolute maximum)

Affinity by Class Level Range

Class INT Range Base Affinity (INT/4) With Gear Max Potential
Spiritualist 14-24+ 3.5-6% 40-50% 100%+ (PRIMARY)
Specialist 10-20 2.5-5% 30-40% 60-70% (SECONDARY)
Warrior 6-14 1.5-3.5% 20-30% NOT VIABLE
Ranger 4-10 1-2.5% 15-25% NOT VIABLE
Launcher 6-12 1.5-3% 15-25% NOT VIABLE

📊 DPS (Damage Per Second)

Simplified DPS Formula: DPS = AvgDamagePerHit × AttacksPerSecond × (1 + CritContribution) Where: - AvgDamagePerHit = Weapon damage + ATK (after defense reduction) - AttacksPerSecond = WeaponAPS × ASPD multiplier - CritContribution = CRIT% × (CDMG% - 100%) / 100 Example (Warrior): - Avg Damage per hit: 600 - APS: 0.9 (Sword base) - ASPD: 1.2x = 1.08 attacks/sec - Crit Rate: 20% - Crit Damage: 200% CritContribution = 0.20 × (2.0 - 1.0) = 0.20 DPS = 600 × 1.08 × 1.20 = 777.6 DPS