๐Ÿ“‹ Sustain Stats Overview

Stat Abbr Effect Primary Source
LifestealVAMPHeal from damage dealtWeapons, Skills
HP RegenerationHPREGENPassive HP recoverySTA, Equipment
FP RegenerationFPREGENPassive FP recoveryINT, Equipment
Heal EfficiencyHEALEFFBonus healing receivedEquipment, Buffs
Heal PowerHEALPOWBonus healing doneINT, Equipment

๐Ÿฉธ Lifesteal (VAMP)

๐Ÿ“– Vampiric Effect

Lifesteal mengembalikan HP berdasarkan damage yang di-deal. Essential untuk solo play dan sustained DPS builds.

Lifesteal Calculation: HPRestored = DamageDealt ร— VAMP% VAMP Sources: - Weapons (Rare+): 3-10% - Accessories: 2-5% each - Skills (passive): 5-15% - Buffs: 5-10% Caps: - Soft Cap: 15% - Hard Cap: 25% Lifesteal Modifiers: - vs Players (PvP): 50% effectiveness - AoE damage: 33% effectiveness per target - DoT damage: 100% effectiveness - Critical hits: Full lifesteal (no bonus)

Lifesteal Example

Scenario: Striker with 12% lifesteal Single Target Attack: - Damage dealt: 1000 - HP restored: 1000 ร— 0.12 = 120 HP AoE Attack (5 targets): - Damage per target: 500 - Total damage: 2500 - HP restored: 2500 ร— 0.12 ร— 0.33 = 99 HP PvP Attack: - Damage dealt: 800 - HP restored: 800 ร— 0.12 ร— 0.5 = 48 HP

Lifesteal vs Healing

Aspect Lifesteal Active Healing
TriggerOn dealing damageManual cast
Affected by Heal DebuffYesYes
Works while CC'dNo (can't attack)No (can't cast)
Resource costNoneFP cost
ScalingWith damage dealtWith HEALPOW

โค๏ธ HP Regeneration (HPREGEN)

HP Regen Calculation: HPPerTick = BaseRegen + (STA ร— 0.5) + EquipmentRegen + BuffRegen Tick Rate: 1 tick per 3 seconds Base Regen by Level: - Level 1-20: 5 HP/tick - Level 21-40: 10 HP/tick - Level 41-55: 15 HP/tick - Level 56-65: 20 HP/tick Combat Penalty: - Out of combat: 100% regen - In combat: 20% regen (5x slower) - Recently damaged (5s): 10% regen

HP Regen Sources

Source HP Regen Value
STA (per point)+0.5 HP/tick
Armor (Rare+)+5-20 HP/tick
Accessories+3-10 HP/tick each
Food buff+10-50 HP/tick
Regeneration skill+50-200 HP/tick
Safe zone bonusร—3 regen rate

Regen States

๐ŸŒฟ
Resting

Sitting/Safe zone
ร—5 HP regen
ร—3 FP regen

๐Ÿšถ
Out of Combat

Normal regen
After 10s no combat
Full rates

โš”๏ธ
In Combat

Reduced regen
20% HP rate
50% FP rate

๐Ÿ’™ FP Regeneration (FPREGEN)

FP Regen Calculation: FPPerTick = BaseRegen + (INT ร— 0.2) + EquipmentRegen + BuffRegen Tick Rate: 1 tick per 3 seconds Base FP Regen by Level: - Level 1-20: 3 FP/tick - Level 21-40: 5 FP/tick - Level 41-55: 8 FP/tick - Level 56-65: 10 FP/tick Combat Penalty: - Out of combat: 100% regen - In combat: 50% regen - Casting spells: -2 FP/tick additional

FP Regen Sources

Source FP Regen Value
INT (per point)+0.2 FP/tick
Weapon (Staff/Wand)+5-15 FP/tick
Armor (Cloth)+3-10 FP/tick
Mana Potion+Instant FP + regen buff
Meditation skillร—3 FP regen (channeled)
Party Healer buff+20-50 FP/tick

FP Management Tips

โš ๏ธ FP Efficiency

Casters harus balance antara damage output dan FP sustainability. Menggunakan skill level yang lebih rendah bisa lebih efisien untuk grinding.

๐Ÿ’š Heal Efficiency (HEALEFF)

Heal Efficiency affects healing RECEIVED (not done). HealReceived = BaseHeal ร— (1 + HEALEFF%) HEALEFF Sources: - Equipment: 5-20% - Buffs (from healer): 10-30% - Consumables: 10-25% - Passive skills: 5-15% Negative HEALEFF (Heal Reduction): - Mortal Strike debuff: -50% healing - Poison effects: -20% healing - PvP innate: -30% healing received

Healing Scenarios

Scenario HEALEFF Modifier Example (1000 base heal)
Normal PvE+0%1000 HP
With buff (+20%)+20%1200 HP
PvP combat-30%700 HP
PvP + Mortal Strike-80%200 HP
Tank with gear (+25%)+25%1250 HP

โœจ Heal Power (HEALPOW)

๐Ÿ’ก For Healers

Heal Power meningkatkan semua healing yang kamu BERIKAN. Essential stat untuk Healer class.

Heal Power affects healing DONE. HealDone = BaseHeal ร— (1 + HEALPOW%) HEALPOW Calculation: HEALPOW = (INT ร— 0.3) + EquipmentBonus + BuffBonus Sources: - INT: 0.3% per point - Healing weapon bonus: 10-30% - Set bonus (Healer gear): 15-25% - Buffs: 10-20% Example Healer Build: - INT 120: +36% - Weapon: +25% - Set bonus: +20% - Buff: +15% - Total HEALPOW: +96% Base Heal 500 โ†’ Final Heal 980

Healing Spell Scaling

Heal Type Base Value Scaling
Minor Heal200+50% HEALPOW
Heal500+100% HEALPOW
Greater Heal1000+120% HEALPOW
Heal Over Time100/tick+80% HEALPOW
AoE Heal300+70% HEALPOW
Emergency Heal30% Max HP+30% HEALPOW

๐Ÿงช Potion System

HP Potions

Potion HP Restored Cooldown Level Req
Minor HP Potion20030s1
HP Potion50030s20
Greater HP Potion100030s35
Superior HP Potion200030s50
Emergency HP Kit50% Max HP120s40

FP Potions

Potion FP Restored Cooldown Level Req
Minor FP Potion10030s1
FP Potion30030s20
Greater FP Potion60030s35
Superior FP Potion120030s50

Potion Cooldown Sharing

Potion Cooldown Groups: - HP Potions: Share 30s cooldown - FP Potions: Share 30s cooldown (separate from HP) - Emergency Items: Separate 120s cooldown - Food Buffs: Share 60s cooldown Note: HP and FP potions are on SEPARATE cooldowns, allowing both to be used in quick succession.