๐Ÿ“‹ Overview

๐Ÿ”ง Technical Documentation

Bagian ini berisi nilai-nilai dasar yang digunakan untuk kalkulasi stats dalam game. Semua formula menggunakan nilai-nilai ini sebagai foundation.

STAT CALCULATION PRIORITY: 1. Base Stats (Level 1 values) 2. Level Scaling (per-level growth) 3. Equipment Stats (flat bonuses) 4. Buff/Skill Modifiers (% bonuses) 5. Final Caps Applied Final Stat = min(Cap, (Base + LevelGrowth + Equipment) ร— (1 + BuffModifiers))

๐Ÿ’ช Primary Attributes

Setiap karakter memiliki 4 Primary Attributes yang mempengaruhi derived stats:

Attribute Abbr Effects Primary For
๐Ÿ’ช Strength STR Physical ATK, Accuracy Warrior classes
๐ŸŽฏ Dexterity DEX Evasion, Critical Rate Ranger classes
๐Ÿง  Intelligence INT Magic ATK, FP Pool Spiritualist classes
โค๏ธ Stamina STA HP Pool, HP Regen, Physical DEF All classes

Attribute โ†’ Stat Conversion

STRENGTH (STR): 1 STR = +2 Physical ATK 1 STR = +1 Accuracy DEXTERITY (DEX): 1 DEX = +0.5 Evasion 1 DEX = +0.05% Critical Rate INTELLIGENCE (INT): 1 INT = +3 Magic ATK 1 INT = +5 FP 1 INT = +0.4 Magic DEF 1 INT = +0.25% Elemental Affinity (INT/4 = Affinity%) STAMINA (STA): 1 STA = +10 HP 1 STA = +0.5 HP Regen 1 STA = +0.3 Physical DEF โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ELEMENTAL AFFINITY FROM INT: Base Affinity = INT / 4 Examples: - INT 40 = 10% affinity - INT 100 = 25% affinity (Specialist base) - INT 120 = 30% affinity (Spiritualist base) - INT 200 = 50% affinity (soft cap area) - INT 400 = 100% affinity (hard cap) NOTE: This is WHY Spiritualist (INT +10 class bonus) is primary elemental user and Specialist (INT +5) is secondary.

๐ŸŽญ Race Base Stats (Level 1)

Stat ๐Ÿค– Accretia ๐Ÿ‘ค Bellato ๐Ÿง Cora
HP 150 120 100
FP 80 100 130
STR 12 10 8
DEX 8 10 10
INT 6 10 14
STA 14 10 8
Total Points 40 40 40

Race Passive Bonuses

๐Ÿค–

Accretia Empire

Robot / Mecha / Cyborg

RACIAL BONUSES

  • +10% Physical ATK
  • +10% Global Defense
๐Ÿ‘ค

Bellato Union

Humanoid / Human-like

RACIAL BONUSES

  • +10% Global Defense
  • +10 Avoid
๐Ÿง

Cora Holy Alliance

Elf-like / Spiritual

RACIAL BONUSES

  • +10% Global ATK
  • +10 Accurate

โš”๏ธ Class Stat Modifiers

Setelah memilih class di level 30, karakter mendapat stat modifier tambahan:

Class HP Mod FP Mod Primary Stat Bonus Special
โš”๏ธ Warrior +25% +0% +8 STR, +5 STA Heavy armor mastery, High physical damage
๐Ÿน Ranger +10% +15% +8 DEX, +4 INT Range bonus, High mobility
๐Ÿ”ซ Ranger (Launcher - Accretia) +20% +10% +6 DEX, +6 STR AoE specialist, Heavy firepower
โœจ Spiritualist +0% +35% +10 INT, +4 STA Spell power bonus, Support abilities
๐Ÿ”ง Specialist +15% +20% +5 INT, +5 DEX, +4 STA Versatile, Can use all armor types
โš ๏ธ Class Notes

Warrior: Pure melee DPS/Tank hybrid. Can use Knife (1H + Shield) or Sword/Spear (2H)
Ranger: Ranged DPS with Bow/Gun. High mobility and precision
Launcher (Accretia): Accretia-exclusive heavy weapon specialist. AoE focused
Spiritualist: Magic DPS and support. Uses Staff (Bellato/Cora only)
Specialist: Jack-of-all-trades. Can adapt to any playstyle and use any armor type

๐Ÿ“ˆ Level Scaling

Stats Per Level

HP Per Level = BaseHP ร— (1 + (Level - 1) ร— 0.08) FP Per Level = BaseFP ร— (1 + (Level - 1) ร— 0.06) Example (Level 50 Accretia Warrior): - Base HP: 150 - Class Mod: +25% = 187.5 - Level Scaling: 187.5 ร— (1 + 49 ร— 0.08) = 187.5 ร— 4.92 = 922.5 - Final HP: ~923 Stat Points Per Level: - Level 1-30: +3 points per level - Level 31-50: +4 points per level - Level 51-65: +5 points per level Total Stat Points at Level 65: - Levels 1-30: 30 ร— 3 = 90 points - Levels 31-50: 20 ร— 4 = 80 points - Levels 51-65: 15 ร— 5 = 75 points - Total: 245 additional stat points

Experience Required Per Level

Level Range EXP Formula Example
1-20 Levelยฒ ร— 100 Lv10: 10,000 EXP
21-40 Levelยฒ ร— 200 + 50,000 Lv30: 230,000 EXP
41-55 Levelยฒ ร— 400 + 200,000 Lv50: 1,200,000 EXP
56-65 Levelยฒ ร— 800 + 500,000 Lv60: 3,380,000 EXP

๐ŸŒ Global Constants

Constant Value Description
MAX_LEVEL 65 Maximum character level
BASE_CRIT_RATE 3% Default critical hit chance
BASE_CRIT_DMG 150% Default critical damage multiplier
BASE_ACCURACY 100 Starting accuracy value
BASE_EVASION 30 Starting evasion value
BASE_MOVE_SPEED 5.5 m/s Default movement speed
BASE_ATTACK_SPEED 1.0 Attacks per second multiplier
LEVEL_DIFF_PENALTY 4%/level Accuracy/Evasion penalty per level difference
DEFENSE_CONSTANT 350 Used in damage reduction formula
PENETRATION_CONSTANT 0.6 Armor penetration effectiveness scaling
BLOCK_REDUCTION 60% Damage reduction when block succeeds
PARRY_WINDOW 0.3s Perfect parry timing window

๐Ÿ”’ Stat Caps

โš ๏ธ Important

Stat caps mencegah power creep dan memastikan balance. Nilai melebihi cap tidak memberikan benefit tambahan.

Stat Soft Cap Hard Cap Notes
Critical Rate 35% 55% Diminishing returns after soft cap
Critical Damage 220% 300% Base 150% + max 150% bonus
Attack Speed 1.8 2.3 Multiplier of base attack speed
Move Speed 7.5 m/s 9.5 m/s Base 5.5 + max 4.0 bonus
Damage Reduction 55% 70% From defense stat only
Evasion Rate 35% 48% Against same-level enemies
Block Rate 45% 60% With shield equipped
Lifesteal 12% 22% Of physical damage dealt
Cooldown Reduction 25% 35% Cannot reduce below 1 second
Armor Penetration 35% 45% % of enemy defense ignored
Magic Penetration 30% 40% % of enemy magic defense ignored

Diminishing Returns Formula

For stats with soft caps, diminishing returns apply: If (RawValue <= SoftCap): FinalValue = RawValue Else: OverCap = RawValue - SoftCap DiminishedBonus = OverCap ร— 0.5 ร— (1 - (OverCap / (HardCap - SoftCap)) ร— 0.5) FinalValue = min(HardCap, SoftCap + DiminishedBonus) Example (Crit Rate): - Raw Crit: 48% - Soft Cap: 35% - Hard Cap: 55% - OverCap: 13% - DiminishedBonus: 13 ร— 0.5 ร— (1 - (13/20) ร— 0.5) = 6.5 ร— 0.675 = 4.39% - Final Crit: 39.39%

๐Ÿ—ก๏ธ Equipment Stat Ranges

Weapon Base Damage (Level 50 examples)

Weapon Type Hands Min DMG Max DMG Speed Special
Knife 1H 65 95 1.4 Can use with Shield
Sword 2H 145 210 0.9 High physical damage
Spear 2H 130 195 1.0 Balanced reach & damage
Staff 2H 95 165 1.0 Bellato & Cora only, Magic damage
Bow 2H 75 135 1.1 Long range, precision
Gun 2H 50 85 1.9 High attack speed
Launcher 2H 190 285 0.6 Accretia only, AoE specialist
Shield Left Hand Defense Item Use with Knife only

Armor Defense Values (Level 50 Full Set)

Armor Type Physical DEF Magic DEF Weight Usable By
Warrior Armor 280 85 Heavy Warrior class only
Launcher Armor (Accretia) 225 115 Heavy Ranger Launcher (Accretia) only
Ranger Armor 165 145 Medium Ranger class (Bow/Gun)
Force Armor 95 215 Light Spiritualist class only
Specialist Armor Varies Varies Varies Can wear any armor type
Shield (Bonus) +60-110 +25-55 Medium With Knife weapon
๐Ÿ›ก๏ธ Armor System Notes

Warrior Armor: Highest physical defense, heavy plate armor, lowest mobility
Launcher Armor: Accretia exclusive, heavy armor with better magical protection than warrior armor, balanced for AoE combat
Ranger Armor: Balanced defense for bow/gun users, moderate mobility
Force Armor: Highest magic defense, high mobility, low physical defense
Specialist: Unique class that can adapt by wearing any armor type based on playstyle